Afd Trading Game Testing Comments, Clarifications: Pre Game Testing Comments From EP: I have a rule listing dated 12/10/98 I'm not sure its the latest one, but I've read through it and want to point out some possible game balance problems. Lets say you have a 3 player game. Each of the players shoot for 1 of the three goals. (ie. one player tries to win the game by only collecting the food points, next player is going after sparkles, etc...) I went through all the cards and added up the positive and negative effects for each of the categories: food, sparkles, notoriety. Food: Negative Effecting Cards: 7 Cards: 01, 04, 06, 13, 18, 27, 38, Positive Effecting Cards: 3 Cards: 11, 25, 43, Sparkles: Negative Effecting Cards: 7 Cards: 23, 24, 27, 33, 34, 35, 44, Positive Effecting Cards: 4 Cards: 09, 39, 41, 47, Notoriety: Negative Effecting Cards: 2 Cards: 14, 21 Positive Effecting Cards: 9 Cards: 07, 12, 15, 16, 19, 21, 44, 51, 52 On average anyone shooting for the goal of Notoriety will have the advantage in the game. The cards are in their favor. My prediction would be that the person shooting for Notoriety would win the game. My clan, with their given history of a coming drought would be shooting for the food goal would not probably win the game, though they are pretty well balanced with the sparkles goal. Reading through the rules I see no real advantage to having high point dragons. Though there is a great advantage to having nine 1 point dragons. When bidding you can use as many as your dragon as you want anyway. So what does it matter if one player bids with 2pt dragon and a 3pt dragon and the other player bids with six 1pt dragons. What is the advantage to having a high point dragon card? A player is more diversified with a bunch of low point cards. I take that back, I see the advantage if you are shooting for a lair win, fewer dragon lairs to buy, however that seems to be the only advantage. There are twelve cards that can disable a clan's dragon card and even remove them from the game. The card to be disabled if it is the "attacker" choice will be the highest point dragon card of the opponent. So it would be to the advantage to everyone to have nine 1pt dragons. (even those going for lairs) This brings up another point, which will help a little, the term "A nominated Dragon" this term needs to be defined. Does it mean the attacker; (player of the card) gets to choose which dragon is effected? Or dies it mean that the opponent; (poor smuck who the card is played on) get to make the choice? It may be more balanced if its the latter rather then the former. Though you could still have a few cards where the attacker gets to make the choice. Cards: 02, 06, 08, 10, 22, 24, 27, 37, 40, 45, 49, 52 General card addition suggestions: More cards that directly modify bids. (adds to or subtracts from skill points being bid, just for that turn.) Example: Honey Bees: adds two skill points for bidding on food just for this turn, then it must be discarded. Practical Joke: Cancels 3 points of an opponent who is bidding on Notoriety this turn, then it must be discarded. More defensive cards, cards that can cancel some effects of cards being played on you. Other Cards: Drunken Gather: All the dragons meet for a dragon gather, one random dragon from each clan gets get into a drinking contest, gets drunk and ends up going home to another players clan. (all players randomly swap one dragon card with another clan) Forced Alliance: One clan is forced to help you reach your bidding goal for this turn. Half of their total skill points become yours for the turn. In Exchange you give them 3000 sparkles, 150 food or 3 points of Notoriety from your store house. Wheel & Deal: Your highest point dragon is on a roll and is worth double its value in the bidding this turn. The Challenge: After another clan has won a bidding contest you challenge them to a tail wrestling contest if they refuse the challenge they loose 5 notoriety points. If they accept the challenge the two clans involved send in their amazing tail wrestling move that they hope to win with and a vote of either rock, paper or scissors to the moderator to see who actually wins. If the challenging clan wins they get to have the winnings of the bid. If they loose nothing else happens and the challenge is satisfied. Specific card suggestions: Card: 14 "All clans attempts at..." remove "other" Card: 24 Give them some reward for answering the riddle. 5,00 food reward. Answers From Wyrm: Firstly, it is completely random as to which clans get which cards. Now many of these c ards can be used to stop an opponent as well as improve ones own chances. Many of the N otoriety ones only increase ones chances for the turn of winning the category, and if you a re going for Notoriety an opponent can use these to win themselves and deprive you of the p oints. We'll see in the play testing though! The only advantage, really, for low numbers of dragons is that they need less lairs. I was t hinking about this too and was considering limiting the number of Dragons to 5 rather t han allowing a choice; or adding in benefits for high-skill dragons. A nominated Dragon is any dragon whatsoever. The attacker gets to choose! I'm considering n ot showing the others the Skill Points of each others Dragons. I like the additional cards and will add them in at some point. Clarifications From Wyrm: The max number of Dragons a player my have is limited to 5. You can spread out the Skill Points as mentioned in the Game Start. A Dragon cannot split its points between two or more bids. You can only play one card per turn. Though, one can discard all ones cards and do nothing e lse that turn. For an email game, if a player doesn't specify which Dragon in a clan is to have things h appen to them by default (e.g. loses 1 SP because of the Orphan), the GM will choose one a t random. When playing cards, one often has to nominate Dragons of other Clans for the card to e ffect. If the Dragon you have selected is already being effected by another card (long d uration) then your card has no effect on it. It is also possible for several cards to be p layed on a particular Dragon in one turn; and in this case it is the lowest number card t hat effects the Dragon. Only one card can effect a Dragon at any one time. I've also changed the rules for Sparklie Debts. [Note: I don't have the new rules. -EP] I may halve the requirements for winning. Additional Afd Trading Game Beta Testing Comments from EP: A group of 4 of us ran through a game of AFD. It took us over 5 hours, we determined by t he end ether the ending points need to be halved, and the cards adjusted accordingly or t he points that your roll need to be doubled or tripled. We did find some errors in the game. For example to win the game you need 5,000 food, to g et rid of the Orphan (card 13) you need to spend 10,000 Food. (not that you'd ever get 1 0,000 food in any reasonable time) You also have one major rule conflict regarding Sparklies, when playing for simplicity we u sed the first rule: Also, one also draws cards to make a hand of three and pays any Sparklie debts one has m ounted up. One does not need to pay Sparklie debts straight away, but if you don't pay it a fter the third turn, you are detained by the Sparklie Police for one turn during which y our Skill Points don't increase and are drained to zero. If a Clan has a negative amount of Sparklies at the end of a turn then they lose their c lan status and leave the game. We ran into some other things which we modified rules on the spot, most of which I don't r ecall. The only other big thing we had some problems with was the order that card a ctions are determined. Some of the cards if played on the same turn conflict, and there n eeds to be some way to determine which cards effect happens first, second, third, etc... i n those cases. Any way, those are my beta testing comments.