Afd Trading Game Email Play Suggestions Need six about six players to start a game. The first thing to do is to create your Clan. You should: 1) Come up with a name. 2) Come up with some basic history (why the clan has formed). 3) Decide on how many Dragons you are going to have and their skill levels - total must be 9. 4) Decide on names for the Dragons. 5) You could come up with some basic notes on your Dragons if you want. 6) E-mail your replies back to a pre decided game GM before a given deadline. 7) Once the GM has all clans they should will send out the first report, with the cards the players have, and the contact e-mail addresses of the other players. In a game, the deadline can be overrun by 1 week. If you go more than that in sending in your initial clan details then you are out of the game. If you go more than that in sending in a turn then you are marked as 'NMR' No Move Received and your Clan will do nothing except save up Skill Points. You are allowed 2 NMRs, on the third you are out of the game. If you need an extended deadline, let the GM know and they may extend it. Each Trun: Detail what each of your Dragons are doing (category bidding wise) ... or not doing! As well as orders for each Dragon, a nice write up of what your Dragons intend to do will be appreciated by the GM. Players may talk amongst them selves and cook up whatever plans they want between each other. GM defines the date of when turns must be in by.